Hutch is a mobile video game developer/publisher. Our recent games include F1® Clash, Top Drives and Rebel Racing.
We’re Hutch Games, a mobile games developer & publisher with studios in central London, Dundee and Canada. Our mission is to build the automotive gaming experiences that people want on mobile. Our games have been played by over 300 million people, with new titles in development.
We believe in putting our people first. Here you can make games without sacrificing quality time with family and friends. We strive to ensure our people are happy and healthy.
Our teams are small and empowered, they have the independence to take on creative and technical challenges together, to work collaboratively, to make great games and have fun along the way.
We believe in:
We’re driven by our players! Come and Join the mission!
Hutch is looking for an experienced Technical Artist to join the team in our Central London studio. We believe in small autonomous teams that have a lot of freedom and responsibility. As such, our Tech Artists are true generalists. Having the opportunity to write shaders, develop tools, work on some particle effects or even animation. Working on mobile free to play titles means that we never know what is on the horizon, new events and features bring with it exciting opportunities to try new things and work across lots of different areas.
A Tech Artist at Hutch should be someone who is adaptable and willing to work on a wide variety of challenges. We are happy to hire someone who needs to brush up in a few areas but is keen to help as the bridge between the artists and coders, being able to work iteratively in the mobile constraints and being up for the challenge of working on a variety of tasks is going to be key for the role.
At Hutch, we pride ourselves on our friendly and caring culture. The role requires collaborating closely with all members of the team and the ideal candidate will be comfortable facilitating conversations across disciplines.
This is a varied role that could cover lots of different areas, below are some examples of tasks you might encounter:
Previous experience as a Technical Artist within the games industry
Prior experience working on mobile titles
Experience using Unity in a professional capacity with a strong understanding of how to get the most out of the engine for mobile platforms
Experience creating custom shaders
Experience with scripting
Experience with 3D packages, preferably Maya
Experience with Photoshop
Although our roles are quite generalist in nature, if you have worked as a Technical Artist within games, please apply, we are quite open to the level of experience for this role
Experience creating performant particle effects for mobile platforms, preferably in Unity
Environment animation skills – UI and character animation/rigging skills desirable but not essential
Strong C# script writing skills
Experience creating custom editor tools
Our HQ is in the heart of Shoreditch in central London. We have additional offices in Dundee and Mahone Bay, Nova Scotia. We’re an agile, creative team with people at the core of our values. We reward our employees with:
Transparent – Being transparent and open helps us to be trusted and fosters integrity
Humble – When we are humble we show humility, we let go of egos and we are self-aware
Collaborative – We value teamwork, the spirit of collaboration and the results of working together
Driven – We have drive and ambition and always push for the best results rather than settling
Adaptable – Demonstrating the ability to adapt ultimately helps us grow and helps us thrive in different situations
We value diversity and as an equal opportunity employer we encourage applications from all suitable applicants. All applicants will be considered for employment without attention to race, colour, religion, sex, sexual orientation, gender identity, national origin, veteran or disability status.
Come and find out more about Hutch. We make racing games, but it’s not the only thing that drives us – https://www.hutch.io/
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